Using Digital Gaming with Special Needs Learning

Recently I met Adam Scanlon. Adam is a gamer, designer and father amongst many other things. What peaked my interest in what he was talking to me about was the way Adam was using gaming to assist his sons learning.

His son has autism. As Adam explained to me that brings its own series of unique challenges. Children with autism often don’t learn in the same methods as we would associate traditional learners and therefore new ways of teaching and learning need to be investigated.

As a commitment to finding these new innovative ways Adam has been using the game Disney Infinity.

Let me give you a little background on Disney Infinity. It is essentially a sandbox game. To me sandbox games are of great interest to education. Sandbox games are extremely open in nature and their lack of narrative is what set them apart from most other digital games. Most digital games operate in a linear fashion with a predetermined narrative, which the player must follow, and a set of ever more complicated tasks that the player must successfully complete in order to progress in the game. In contrast to this, sandbox games have no sense of progression, linear narrative or completion. Game play is entirely up to the creativity and imagination of the player/players. These games are providing a framework for the player to enter and then leaving it up to the individual’s creativity to do whatever they want.

The genre include games like Minecraft and Gary’s Mod and to a certain extent Disney’s Infinity.

When recently watching a collection of students playing Gary’s Mod they were collectively interacting and communicating with each other, they were building their own characters, they were inventing their own games within the game and more so they were inventing their own narrative within the games they were playing – that is narrative within narrative.  This is an example of the game makers understanding this generation of learners and providing them with autonomy, the ability to be self-directed and beyond that providing them the ability to be highly web connected. These three concepts are important to our current western education system especially as it grapples with relevancy and what place technology plays.

So back to Adam, why is he attracted to Disney Infinity and how does it help him teach his son? disney infinity

Firstly, as Adam explained, to work with children with autism you need to find the space they are interested in. It is highly unlikely they will come to the space you think they should be in. Adam’s son loves this game and will play it for hours. So rather than pull his son away from this environment, Adam went the other way and embraced it. How could he use the environment his son loves being in to help his son learn? Isn’t this a great lesson for all educators not just those working with special needs, where can you position yourself within the child’s life to give that child the best opportunity to hear you in the first place. As Disney Infinity is a sandbox game, Adam and his son can build there own universe in there, a universe of their collective imaginations that might replicate their current one or develop new ways of seeing the world.

Children with autism need a lot of repetition to grasp certain concepts. Adam explained that to teach a certain task he would have to say it over and over. They require and demand routines and so to teach them a new one, potentially means a changing of an old one. This can be difficult and require a lot of repetition. Again, as Disney Infinity is a sandbox game Adam can now build games inside the game allowing his son to play them, enjoy them and potentially learn from them. garys mod

A couple of very simple examples of the huge range that Adam provided me with might help give context for those unfamiliar with this type of game. To help “potty train” his son Adam built a puzzle game. The task of the game was to get the “brown object” to the toilet, at the end of the game. By playing the game over and over his son also was able to make the real life connections. This demonstrates a great way to instructionally teach something that is going to require a lot of repetition.

Adam provided me with another example of how he uses the game to teach new routines;

The current process for going to a shopping center or supermarket requires Adam and his son to go up and down every single aisle every time they visit a supermarket even if they only need to quickly go in and buy one product. This is a routine Adam’s son knows and is comfortable with and to change this routine causes particular anxiety for Adam’s son, leading to a seemingly uncontrollable outburst of emotion. Adam’s solution, using the game, was to build a supermarket within his Disney Infinity universe, and once again build a task into the game that allowed for his son to enter the supermarket find the object and leave immediately. He is helping form a pattern or predisposition into his son teaching him new ways of doing things.

Communication.

For a long time there was the common misunderstanding that because children with autism weren’t communicating with you in the traditional sense they also were not listening. This is not necessarily so and technology has provided ways for this group to have a voice. Early discoveries came with typing; children who would not necessarily speak out their thoughts when taught to type found this medium an easier way to communicate in.

Adam is interested in taking this concept further. If Disney Infinity is a space where his son feels comfortable and enjoys inhabiting potentially it can be  a means for the two of them to also communicate in. One of Adams concerns for his son is a simple problem that most of us without this experience would not even consider. If his son has  a toothache potentially he will never express this to Adam so how as a father will he handle this situation if he doesn’t even know it exists. While he is still only at early stages Adam is exploring ways through the game that his son might express these every day issues with him and others around him that see.

This might be something that Adam agendas within the Disney Infinity game space or potentially, his son might find the means of using it to communicate in the way he wants to.

While this piece talks specifically to children with autism the same principles apply to all classroom teaching or education in general. How can we turn the paradigm around from reductionist notions such as “teacher as expert” to “teacher as facilitator”? And if we are truly talking teacher as facilitator what do we want them to facilitate? All children exist as learners nested within their own constructions of identity. They bring their own experiences and mindsets into the classroom.

Learning occurs within a complex interplay of biological, cultural and experiential histories. Learning always occurs within the complex systems of the individual, the social surrounds and the culture within which the individual exists. Knowledge is never isolated within that or separated from it. Rather it is deeply part of the web of interactions – it arises out of it, it is an emergent, evolving phenomenon.

We can never teach the same content to each one in the same manner and expect it to have the same impact. Rather we should be getting to know our students, what are they interested in, what do they love and how do they best communicate. Then we need to adapt our methodologies to come to their worlds, not the other way around. Adam demonstrates wonderfully the powerful learning and connections that can take place when the paradigm is reversed using a technology that his child loves – a digital game.

I would love to hear any of your stories, if you are willing to share them of experiences you might have had or seen in this area.

 

 

 

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All School Blogging

The following article was originally posted on DEECDs website. And talks about some of the work I was involved with when I was working at North Fitzroy Primary School

Blogs –Creating Worlds of Learning (Global2)

An ICTEV study group of 20 teachers arrived at the school gates to find out how blogging and games-based learning enriches learning for both students and teachers of Fitzroy North Primary School. The school in old in years (built in 1875) but young and contemporary in its use of ICT to empower learning and pedagogy. The approach and ideology has at its centre social learning theory.

Leading the group tour was Connie Watson (Principal), Kynan Robinson (Leading Teacher ICT/Creativity) and Kristen Swenson (3-6 ICT Coordinator).

Thanks to strong and innovative leadership, and the commitment of the ICT coordinators, in recent years blogging has become part of the learning and pedagogical fabric of daily life at North Fitzroy Primary. Kynan and Kristen have been active in the Global 2 blogging space for over 4 years. Kynan told the group that, “Global 2 allows kids to connect to the wider world. You can allow them to have an authentic voice and authentic audience.”

“We take seriously Hattie’s notion that feedback is one of the most potent factors in a child’s learning – blogging, where feedback is available from multiple sources is really important. They are not just posting their work for viewing by others, but posting genuine stages of their work and asking for feedback from others in an interactive process, which is much more powerful than simply learning in isolation and then posting your best work at the end of it”, Connie Watson (Principal)

With Hattie’s Visible Learning research in mind, Connie Watson decided that every teacher, every child from Years 3 -6 and every class should have a blog. All teachers were supported to develop their skills and confidence to create content, post, publish, upload images and movies, and moderate blogs. They now share and compare their blogs and their ideas with their students, parents, industry, and peers internal and external to the school.

Blogs are used to extend and assess all areas of literacy, Italian LOTE, and interdisciplinary streams of learning and skills and personal development. Kynan believes that blogging is a great, ‘platform to skill up and build confidence across the entire school staff to use web 2.0 tools to create and publish content not just be a user of content. If they didn’t blog they would miss out with connecting with the wider world. The main benefit is the ability to connect and find connections all over the world.”

The whole school community is involved at home and at school with their blogs. Homework, parent engagement, Italian recipes, news, quizzes, competitions, provocations, reviews, and reflection – it is all done with blogging accessed from home, school, during the week or at the weekends. “All of our Grade 5/6 students have their own individual passion blogs. We made the shift last year from the show and tell blogs to more of an interactive blog. Since then the quality of the students’ writing has improved dramatically. Their passion for blogging is so much greater and they just love doing it. Every time they have a spare moment in class they want to blog and it has just given them their own voice which is fantastic”, said Kristen.

Students create passion blogs and discover networks to discuss new ideas and perspectives from like-minded students. We heard from students who have created blogs on superheros, star wars, comic books, the World of Minecraft, the Hunger Games, Harry Potter and other favourite books. The students are learning to target their blog and writing style for specific audiences to elicit discussion on an international scale. According to Kynan, “the kids love the Global2 cluster maps so they can see their potential audience from across the world’. “It’s exciting collaborative learning and it is authentic for the kids because they are working on things that they are passionate about, and on questions that are relevant to them, often that they have driven themselves”, explained Connie Watson.

Also central to the contemporary learning and teaching practice is cybersafety awareness and copyright. Cybersafety is built into lessons and classroom practice at every Year level all year long. Fitzroy North PS is an ICT savvy school. Each classroom that the 20 strong study group entered, they barely caught the eye of the students who were completely engaged and immersed in what they were doing. The technology was seamless, the content was all important and it was student owned content. As Kristen says, it is not about the devices it is how they enhance the learning and fit within the learning curriculum. According to Kynan, “the point of ICT is to drive your pedagogy, to assist your curriculum”.

Blogging at North Fitzroy Primary School from Kynan Robinson on Vimeo.

Creativity In Education Part 3 Agile Methodology?

Creativity In Education Part 3

Over the last year I have been participating in an interesting study entitled PLPConnectU. Set up by the department of education and in co run by a group Powerful Learning Practice (PLP) it has been tremendous for my own thinking in regards to education.

I am placed in a group called Creativity (which suits me just fine) and as part of our learning we were required to set up a project for our students under the guidelines of a PBL (project based learning) structure.

Together with my colleague Kristen Swenson we developed a unit of work around game creation. If you are interested in reading about the planning for this unit and how we are trying to fit it into the PBL structure Kristen has written and excellent blog charting the planning our big question, learning aims and sub questions as well as and our own reflection.

But to quickly summarize the students had developed a criteria chart for what made a good game , they had rated a few games then we just let them loose on a couple of online game making sites (stensyl, gamesalad and scratch) and they started going for it.

The following week we had an expert come in from a successful game making company and present. His presentation enforced the notion that before and coding (or making of the game) happened everything had to be completely designed to the enth degree.

This approach not only disappointed the students but got me thinking.

In the corporate world there are 2 primary methodologies for software development.

Waterfall – a Sequential linear design process using the following methods.

Requirements, design implementation, verification, maintenance.

Agile is a relatively new methodology that many companies are trying to use to create product (mostly software development). Agile Methodology, came about after waterfall and was an attempt as addressing some of its shortcomings,

While there are many different Agile methods (eg, Scrum, XP, Agile Unified Process) they all embrace the following manifesto as their foundation:

Its manifesto is as follows

  1. Individuals and interactions over processes and tools
  2. Working software over comprehensive documentation
  3. Customer collaboration over contract negotiation
  4. Responding to change over following a plan

That is, while there is value in the items on
the right, we value the items on the left more.

Its Principles are as follows

  1. Our highest priority is to satisfy the customer
    through early and continuous delivery
    of valuable software.
  2. Welcome changing requirements, even late in
    development. Agile processes harness change for
    the customer’s competitive advantage.
  3. Deliver working software frequently, from a
    couple of weeks to a couple of months, with a
    preference to the shorter timescale.
  4. Business people and developers must work
    together daily throughout the project.
  5. Build projects around motivated individuals.
    Give them the environment and support they need,
    and trust them to get the job done.
  6. The most efficient and effective method of
    conveying information to and within a development
    team is face-to-face conversation.
  7. Working software is the primary measure of progress.
  8. Agile processes promote sustainable development.
    The sponsors, developers, and users should be able
    to maintain a constant pace indefinitely.
  9. Continuous attention to technical excellence
    and good design enhances agility.
  10. Simplicity–the art of maximizing the amount
    of work not done–is essential.
  11. The best architectures, requirements, and designs
    emerge from self-organizing teams.
  12. At regular intervals, the team reflects on how
    to become more effective, then tunes and adjusts
    its behaviour accordingly.

The expert seemed to be presenting to us from a waterfall approach. I got to thinking how much my approach to education fitted so much more with the agile methodology. It encourages continual change, it encourages the idea that the imagination will develop with the approach and therefore the project needs to be adaptive to flow with the imagination of the creator. It also emphasises the need to work quickly and have many small victories – continuous creative work and searching is going to stimulate the mind allowing for the environment for the big idea to push out (see my last blog).

My personal favourites are principle 5. The environment and support and trust must be provided that in order to get the job done. If we are moving into a more creative education – one that moves away from the dominance of left brain centred literacy and numeracy, we must change our environment. I have spoken many times of the need to find time in order to enable students to develop creative thinking, we must trust them which means as teachers we remove ourselves from the position of authority and rather into one of facilitator – find the resources that the students are going to demand in order to get there ideas out. Help shape their learning but be aware that they will move into areas you have no idea about and be comfortable about that. (I know very little about game programming but am comfortable that I can help guide the students to places where they can find the knowledge they need.

Other points that the above principles talk about that appeal to my sense of good creativity are the use of collaborative teams, reflection and the pursuit of excellent design.

The Agile approach also speaks about the need to be fearless in the constant pursuit of ideas but it gives you the means to respond to change.

By breaking things down into smaller deliverable packages it makes itself adaptable. To use an Australian context, Myki and the Ultranet are two examples of Waterfall methodologies that might have had better success if they had taken more of an Agile approach.

In regards to education I like setting up creative projects for students that allow for ideas to develop, change, be dumped and ultimately, hopefully allow for a new creative thought to pop out.

I think in regards to the game making project we are working on we aren’t going to plan it down to the finest detail before letting kids get into the making – if nothing else it would bore the kids to death.

Creativity in Education Part 2

What are we talking about when we say we are trying to encourage a complete creative approach to education. Why is the desire in all man to create so powerful and therefore so important for our education system to support.

Creativity is a new thought, but as we all know there is no truly new thought. Every new creation or thought has such strong links to all preceding thought, new thought can be thought of a merely development of existing thought.

Copyright becomes more and more of an issue in education as it has been for the arts since the ridiculous notion of intellectual property came into common thought. There are many many good papers written presenting counter arguments to our current selfish and ignorant copyright laws so I wont go to far into that except to say the laws show complete ignorance of the process of the creative idea, how it is always linked into a historical context and how all creative acts require a lineage of previous. (If you are truly interested in finding develping some understanding about copyright than this would be a great place to start http://www.plunderphonics.com/xhtml/xplunder.html) Sampling or sample based music is a good example of the truly creative act that requires previously existing work to reference. Without the previose work which can be taken and rearranged there would be no sample based music or art. And sampling is no new idea, Rembrant referenced his preceding masters, Beethoven quotes previous composers work in many of his compositions in fact everyone who has ever created anything in some way samples. Quotation in your work , as well as being a form of flattery is also a means of acknowledging the ideas that preceded yours. Without them your creative work might not exists. Ones take on the preceding idea is where things become interesting. Or to put it another way, what you do with that already existing idea is what is truly original personal and creative.

Our schooling systems need to encourage this “personal take” idea. Where does this happen in our current timetables?

As a composer I know there are many times in my life I have no ideas and there are other times when the ideas are pouring out of me at a rate that is almost to fast for me to get them all written. These are the times when it feels everything has fallen into place and life is in some sort of Zone. I am experienced enough in my own life to recognise these periods. When they are occuring I work very hard to produce as much as possible. I do this because I know how hard it is to get to these Zones. I also recognize that when I am not in these Zones I do everything in my power to try and get back there. This includes, investigation, experimenting, trying new ideas, failing, listening, looking at everything with my eyes open, reading, searching and basically hunting for the next idea.

My musical ideas these days rarely come from listening to other music, instead the concepts come might come from the reading I have done. For example I have recently read a lot of Cormack McCarthy novels. Rather than the stories contained in the novel it is the atmosphere he manages to create with words, the deep philspohical concepts behind his words that triggered my mind and ignited musical ideas that I have been struggling with for perhaps the last 15 years. It also triggered a more thorough investigation into a couple of composers who I had flirted with in the past, Morton Feldman and Olivier Messiahn. It was the novels that allowed my head to finally make sence of a musical and conceptual problem I hadn’t been able to resolve for years. This then lead to me studying other artists working in a similar area which ultimatly culminated in a body of work being composed. This work has recently been recorded and will be released. The actual period of high creativity lasted 2 weeks but the work period I did to get there took about a year and a half. The process for the creative act actually involved a long period of creative thinking.

It takes time.

School needs to be encouraging this and providing the time. Our school timetables are ridiculously over crowded. Our almost religious belief in numeracy and literacy as being subjects of the highest importance is a lazy lie that we choose to believe because it makes our jobs easier. It takes great courage for an educational institution to back away from the current importance given to these subjects because you now enter into a fight with society, parents, data managers bureaucrats looking for something to present to the politicians above them etc but it needs to happen. I love technology because it provides almost endless platforms for children to create in, or to express themselves. That is why at the school I work at we have invested hugely in technology – because it can be personalised. A child can do whatever he can think of with it. An education system that encourages and fosters creativity is a system that is working on a far deeper level than the one that places numeracy and literacy at the top and virtually ignores everything else.

We have a workforce crying out for innovation – how is our education system working to provide for that. At what point are we teaching the thinking process that leads to the creative act?

In a study by Eysenck (1995) and Martindale (1999) they proposed that creativity is characterized by cognitive disinhibition. Cognitive disinhibition is hypothesized to underlie many of the cognitive processes that have been associated with creative cognition, such as defocused attention and wide associative horizon. Whereas Eysenck (1995) argued that lower cognitive inhibition is a relatively permanent characteristic of the thinking style of creative people, Martindale (1 999) has argued that creative people can focus or defocus attention depending on task demands. At what point in our numeracy and literacy focused curriculum do we allow for DEFOCUSED ATTENTION. or is it all just about learning the skills required to get to the next level?

For a more academic read of what I have been writing about please read Andrew Williamson’s essay.He talks about similar ideas with strong references to academic research in the area. Particulate of interest is where Andrew writes about the thinking process required including Cognitive acceleration and cognitive dissonance. Link To Andrews Essay

Better teaching and learning with blogging

Over the past four years our school has an intensive blogging program. Every child from grade 3 up has a blog. This has been incredibly useful in regrads to us skilling up both students and staff in web 2.0 tools. Skills such as uploading, posting, embedding, dealing with templates and so on are all very effectivly taught through blogging. Our students were mainly using their blogs as digital portfolios. In this format students are uploading content but not really doing much else.

While this skill learning is very important it is really only very basic learning and I was looking for a way to deepen both the learning experience as well as teaching using the blogging platform.

I met Richard Olsen at a recent forum on blogging and he presented a model which does exactly what I was looking for. This is a model that he along with his team at Ideas Lab had constructed along with Sheryl Nussbaum-Beach of PLP Network.

The four interlinking circles all show a different phases that a learner would move through while blogging. Each phase offering different skills and learning potentials. I imagine that the phases would be moved through seamlessly. Each phase also has implications for the teacher. For instance the connecting phase would result in the teacher having to teach methods of research as well as critical consumption of information.

The communication stage which has the role of sharing information and repurposing information would lead to the implication of understanding copyright and so on.

The real power of blogging comes when linking into these ideas. Practical examples of things you can do to link into these ideas are
1.Blogs have much more power when they are niche blogs as they allow the blogger to connect to a community, they set up stronger parameters for an audience for the blog, beyond the child’s parents and grandparents making it much more authentic.

2.When the comment box is used effectively it also allows for greater connectivity, it leads to deeper discussion, potential for questions and perhaps even debate. We need to teach our students how to comment effectively in order to create discussion.

3.When tagging and categories are done correctly the same happens. Children should be taught to tag for others not just themselves.

4.Blogs allow us to work collaboratively – there is always more knowledge in the group than the individual.

5. We also need to teach our students how to link effectively – this creates a broader knowledge base.

6. Students should be taught how to subscribe to other blogs, thus deepening their knowledge base and community base.

I presented these ideas to my staff and received overwhelmingly positive response. The model that Richard and his team has come up with is a good one as it provides a language that allows us to talk about blogging relative to our teaching practice, it also gives both pedagogical and practical ideas on how to take the idea of student blogging and transform it  or develop it to a deeper learning experience. It is also a model that I feel can be translated to alot of digital literacy’s. Many teachers are STILL unaware of how to apply ICT into their classrooms and see it as being some sort of nuisance rather than required. Models like this one provide substance to those teachers and are very beneficial.

Movie Making and literacy skills

In term 3 this year I worked with a group of year 6 children with the idea of creating a movie. Movie making is fantastic because it works on so many levels that I think are important in regards to education.

The most basic level it works on is ICT skills. Kids will learn how to use hardware such as cameras, lights, tripods, zooms, microphones, mixing desks etc. They will also learn how to use software programs such as IMovie, final cut etc.

I Movie is a great place to start but if your moving into some more indepth learning in regards to multipl camera, the importance of sound etc you will quickly become frustrated with it and that is where a far more powerful program such as final cut express will become very useful. I was initially doubtful about the kids ability to use a more high end product such as FC but once again I was surprised to discover that with a very short introduction by myself the kids were all over the program instinctivly.

Other ICT skills include uploading, downloading, saving to a server, cutting of files, manipulation of files, integration of different software etc etc all part of the VELS expectancies for ICT.

But that is all base level learning on a far deeper level kids will be expected to create a narrative, manipulate that to suit the format of film, storyboard, gain an understanding of the language of film which includes ideas such as power that a camera angle can generate, rule of thirds and other film concepts. They are also learning the importance of music to the medium of film. Music is fulfilling a very different role to what they might be used to and should be treated differently. Also this is a great time to use sound as music that they might not normally associate with music. Scraping or scratching sounds or anything you like can all be arranged in a meaningful and powerful way to enhance the visual concepts. These are all powerful literacy concepts.

But beyond that againg there is the ideas of student centered learning. The kids are creating personal, meanigful things not another task set by the teacher. The teacher is acting merely as the facilitator, guiding the learning to a deeper place. The ownership of the product gives the students motivation and a greater sense of enjoyment which always enhances learning. In my role as teacher for this project I introduced the idea, showed them some simple concepts and ten basically handed it over to them, always assisting when needed and giving guidance when appropriate

Kids also need to learn how to create as part of a group. One person needs to be the director or leader who takes ultimate reponsibility, others need to fulfill important roles, such as actors, camera men editors etc for a successfully created product.

Finally filmmaking is a great way to use ICT to provide another medium for children to express their creativity and their thoughts. Creative expression is one of if not the most iportant part of life.  Humans have a desire to create and if we can use ICT to better enable children to do that while effectivly communicating their creations to others than that is fantastic..

Here is the movie.

Kynan

This is a movie created by North Fitzroy Primary School grade 6 students as part of a Extend Your Talents program.

The Success Of Student Blogging

The success of student blogging.

As the joint ICT coordinator at NFPS along with Andrew Williamson we initiated a blogging program this year. In the space of six months we have managed to have every staff member start their own blog, every class room has its own blog, most departments have a blog and every student in the 3 to 6 levels have their own blog. While the process has been a large one in regards to organisation and PD it has proved to be extremely successful in a number of areas.

We have been looking for a way to integrate ICT across the school curriculum. Where it becomes an integral part of each curriculum strand rather than being a separate unit. This is how it is in the world and how it should be within a school structure as well.  Blogging has been one of the platforms that has helped us achieve this aim.

Secondly we were trying to move the school to be much more in focus with Web 2.0.

While the world has rapidly understood and accepted this change, bureaucracies are always slower on the uptake merely because of the way they are set up. Issues such as control and fear are constantly hindering the effective teaching of up to date practice in regards to ICT. While our school was doing OK in regards to creative use of computers (making movies, animations, podcasts etc.) these things were merely taking up server space and students and teachers were never sharing their learning and teaching. Blogging has become the platform that has allowed us to instantly overcome this issue (along with helping us solve our space issues). Teachers and students are now constantly posting their work weather that be in text form or using more of the digital literacies such as film, music etc. All of a sudden our podcasts became real podcasts that people from all over the world could hear rather than merely simulations.

This has had a flow on effect into other areas of interest to me. I am a big believer in not teaching applications. Applications should only be learnt at a point of need. When there is a demand the learning becomes more effective and real. Staff and students are now demanding more use of the digital video cameras because there is a real use for them rather than the trite reason of doing some subjects in teaching IMovie. All of a sudden cameras that have been still for years are now constantly booked out and we are needing to buy more.

This sharing of learning and knowledge is also something that excites me. As teachers we can move our profession on to a far deeper level if we combine our knowledge and it is through blogging that our teachers are able to simply and effectively do that. Successful lessons are filmed and instantly uploaded. This has also had the effect of introducing new communities to many of our staff and students. Social networking is the way the internet has moved in regards to communication yet it is still something that is frowned upon by our educational institutions.  The blogs have been a great introduction to many of our staff into the world of social networking and how it can be used beneficially.

The blogs have also been really beneficial in helping to link the various curriculums through the school. In my other role as a music specialist I have always been keen to find ways to link specialist programs into the who life of the school (rather than merely be seen as and APT provider for classroom teachers). Now the students are happily blogging about what they might do in my classroom or their art programs and specialist teachers can video or record classes or work upload those files to what ever file sharing program you use (we use fliggo for our school but if you have utube unblocked use that) and then email the classroom teachers the relevant URLs which can be passed onto the kids. This has greatly increased the profile of the work the kids are doing in specialist classes. Parents can see, classroom teachers can see and plan accordingly. This also applies to our support teachers and their programs.

There are numerous other benefits such as pushing towards student centred learning, authentic learning, allowing for greater display and pride in work, helping those with ICT phobia to get onboard etc and there are many ways to go about setting up your blogging program at school. We chose to go through the globalteacher global teacher program which I cant speak highly enough of.

Feel free to comment or pass on any advantages or disadvantages you have found with similar