Creativity in Ed 7 The Chair Project

At the recent MOTM conference I was involved in a very interesting discussion with a friend of mine and a couple of other teachers on how to make her class project more creative. She was teaching design and had her students all making chairs

The more I contemplated this project the more I started to think of the Agile methodology to project development, specifically it’s  non linear approach and wondered if it could have any benefits to this particular project.

I started by contemplating the notion that if you value a solution over an objective you are compromising potential and creativity. If you already have a solution or answer eg you will make a  a chair you have removed the creative process and they will come with a  preconceived idea of what a chair is.

They could potentially just say, look I have $20 in my hand I will just buy one.The problem here is that we haven’t stated the objective – why do we want a chair in the first place – what is the purpose of having a chair etc

Instead maybe the project could have been worded as “we want to make this communal space more comfortable, go for it kids”. This would allow for a much wider area of potential for creativity. It hands over power to the students, it broadens it, it opens up collaboration, it avoids the sheep effect – everyone copying the best chair, and you will potentially still get a couple of chairs out it.

The key is to always go for the higher-level objective, the bigger picture , have I presented a project opportunity to the students that has the widest possible opportunities or have I already given them an answer – a chair.

If you look at software development projects liner approaches could be likened to hard coding changeable elements – when you hard code elements into your software project that are potentially changeable down the track ( eg Hard coding  url’s, into the code over time these might change).  This adds a lot of risk to the project, you are not making your project scalable, and your limiting the bigger picture. If you have a project which is really hard coded and you need to make changes it will take a lot of time $ and it will limit your opportunities to make changes in the future. The chair might be an example of hard coding. An example of a linear project might be  “I love superheros. I have 5 superhero figurines which I am going to place in an order of importance on a poster I will stick on the wall.”

1. Batman

2. Superman

3. Spiderman

4. Aqua man

5. The Hulk

At your next birthday you get given an Iron Man and you decide you would actually like to put him in number two on your wall list but that list has been locked down in texta. Your only option is to rip the project down and start again.

Another approach would be “I’m going to create make something in my house or on my wall that represents my love for superhero figurines.” Do I need to create a list that locks me down or is the point of the project to represent your love for superheros. You might go back to the list but it might come in some crazy way

Sometimes when you ask a question it may not be immediately evident to you that you are proposing a linear project that already has an answer. People tend to get stuck on solution under the delusion that is the objective of the project

You should put out the idea and start zooming out, broaden your question broaden your question broaden your question until you potentially might get to a place where you cant even see the question anymore, it dissolves. Instead you have a very high level guiding objective (is that the right word). That potentially could create a very messy project but thats OK. The zooming out can be very hard to do because we are often blinded by the first answer that raises its head at the first layer of zooming.

Another example

My objective is to get a twitter site – No thats not the objective its the solution. My objective is perhaps I am wanting to build a network, is this even an objective or should you ask why do I want to build a network? To impart knowledge, to learn, or maybe  I want to get more people to visit my blog etc etc etc. Well twitter might be one way but potentially if creativity sneaks in, there might be many better unthought of ways.

If you already know the answer you have limited creativity and potential for a very interesting project/learning.

Advertisements

Creativity In Education Part 3 Agile Methodology?

Creativity In Education Part 3

Over the last year I have been participating in an interesting study entitled PLPConnectU. Set up by the department of education and in co run by a group Powerful Learning Practice (PLP) it has been tremendous for my own thinking in regards to education.

I am placed in a group called Creativity (which suits me just fine) and as part of our learning we were required to set up a project for our students under the guidelines of a PBL (project based learning) structure.

Together with my colleague Kristen Swenson we developed a unit of work around game creation. If you are interested in reading about the planning for this unit and how we are trying to fit it into the PBL structure Kristen has written and excellent blog charting the planning our big question, learning aims and sub questions as well as and our own reflection.

But to quickly summarize the students had developed a criteria chart for what made a good game , they had rated a few games then we just let them loose on a couple of online game making sites (stensyl, gamesalad and scratch) and they started going for it.

The following week we had an expert come in from a successful game making company and present. His presentation enforced the notion that before and coding (or making of the game) happened everything had to be completely designed to the enth degree.

This approach not only disappointed the students but got me thinking.

In the corporate world there are 2 primary methodologies for software development.

Waterfall – a Sequential linear design process using the following methods.

Requirements, design implementation, verification, maintenance.

Agile is a relatively new methodology that many companies are trying to use to create product (mostly software development). Agile Methodology, came about after waterfall and was an attempt as addressing some of its shortcomings,

While there are many different Agile methods (eg, Scrum, XP, Agile Unified Process) they all embrace the following manifesto as their foundation:

Its manifesto is as follows

  1. Individuals and interactions over processes and tools
  2. Working software over comprehensive documentation
  3. Customer collaboration over contract negotiation
  4. Responding to change over following a plan

That is, while there is value in the items on
the right, we value the items on the left more.

Its Principles are as follows

  1. Our highest priority is to satisfy the customer
    through early and continuous delivery
    of valuable software.
  2. Welcome changing requirements, even late in
    development. Agile processes harness change for
    the customer’s competitive advantage.
  3. Deliver working software frequently, from a
    couple of weeks to a couple of months, with a
    preference to the shorter timescale.
  4. Business people and developers must work
    together daily throughout the project.
  5. Build projects around motivated individuals.
    Give them the environment and support they need,
    and trust them to get the job done.
  6. The most efficient and effective method of
    conveying information to and within a development
    team is face-to-face conversation.
  7. Working software is the primary measure of progress.
  8. Agile processes promote sustainable development.
    The sponsors, developers, and users should be able
    to maintain a constant pace indefinitely.
  9. Continuous attention to technical excellence
    and good design enhances agility.
  10. Simplicity–the art of maximizing the amount
    of work not done–is essential.
  11. The best architectures, requirements, and designs
    emerge from self-organizing teams.
  12. At regular intervals, the team reflects on how
    to become more effective, then tunes and adjusts
    its behaviour accordingly.

The expert seemed to be presenting to us from a waterfall approach. I got to thinking how much my approach to education fitted so much more with the agile methodology. It encourages continual change, it encourages the idea that the imagination will develop with the approach and therefore the project needs to be adaptive to flow with the imagination of the creator. It also emphasises the need to work quickly and have many small victories – continuous creative work and searching is going to stimulate the mind allowing for the environment for the big idea to push out (see my last blog).

My personal favourites are principle 5. The environment and support and trust must be provided that in order to get the job done. If we are moving into a more creative education – one that moves away from the dominance of left brain centred literacy and numeracy, we must change our environment. I have spoken many times of the need to find time in order to enable students to develop creative thinking, we must trust them which means as teachers we remove ourselves from the position of authority and rather into one of facilitator – find the resources that the students are going to demand in order to get there ideas out. Help shape their learning but be aware that they will move into areas you have no idea about and be comfortable about that. (I know very little about game programming but am comfortable that I can help guide the students to places where they can find the knowledge they need.

Other points that the above principles talk about that appeal to my sense of good creativity are the use of collaborative teams, reflection and the pursuit of excellent design.

The Agile approach also speaks about the need to be fearless in the constant pursuit of ideas but it gives you the means to respond to change.

By breaking things down into smaller deliverable packages it makes itself adaptable. To use an Australian context, Myki and the Ultranet are two examples of Waterfall methodologies that might have had better success if they had taken more of an Agile approach.

In regards to education I like setting up creative projects for students that allow for ideas to develop, change, be dumped and ultimately, hopefully allow for a new creative thought to pop out.

I think in regards to the game making project we are working on we aren’t going to plan it down to the finest detail before letting kids get into the making – if nothing else it would bore the kids to death.