About Dr. Kynan Robinson

I am a musician, composer, musician, educator, keynoter, global change agent, founder, and CEO at EnRusk. Enrusk exists to help organizations change and innovate. We work in the fields of education, government, and business. My research and work in the field of creativity are considered groundbreaking and have led the processes and toolsets we use when helping organizations through a process of change and innovation.

NGV with Mick Turners band

I hardly ever blog about my music or the music Im involved in any more, just endless education pieces – not sure why that is. So here is a change.

Last Friday I played a show as part of Mick Turner’s band. Mick is probably best known as part of the iconic Australian band Dirty Three. As a band We have performed a number of times this year alongside Cat Power, when she was in Australia. mick_turner_ngv_0714_justintapp_0004.40f71fb3b94ecaae4459cd568a736632

Photo by Justin Tapp

There is something about Mick’s music that is absolutely incredible to be a part of from an onstage perspective. It has a freedom in  it which is entirely original. I thoroughly advise you to have a listen to it and maybe even go out and buy it.

Here is a review of the show

http://themusic.com.au/music/livereviews/2014/07/13/mick-turner-national-gallery-of-victoria-guido-farnell/

 

 

Is technology becoming an impediment to your lessons?

My role as Head of PD at New Era has given me the opportunity to visit many schools around Australia and work with many of the key stakeholders in schools including students, teachers, leadership/administrators to parents. I have also had the opportunity to work across all the sectors.

While each school is unique, having there own particular needs and cultural beliefs that drive their community, there are still some common similarities that can be found in all of them. Interestingly enough this is becoming more and more so considering the rapid globalization of our world-leading to obvious gentrification.

My observations of almost all schools have identified some key issues when it comes to technology and the problems it creates as well as the changes it demands within classrooms.

The first and most obvious issue is the reluctance of many educators to take it up in almost any form. In fact, this is so prevalent that there are still a significant amount of teachers who not only struggle but also refuse to participate in the conversation via email.

When facing this issue I show them a photo I recently took of my son. I have included it here with his permission.

KalaniThis was a photo taken in our lounge room and when properly deconstructed actually says a lot about the generation of students we are teaching and why so many of them might be disengaging from the type of learning that they are required to participate in during school hours and as part of homework assignments.

If we look at the photo the first thing we notice is that he is on multiple devices – at the same time, but more than that he is on a variety of different devices with different operating systems. And he is using them with a sense of personal control – he is not using the TV to watch TV but rather it is merely a screen connecting to where he wants to connect. He is not particularly concerned about the type of device but is comfortable in switching, or even using them at the same time. In my opinion, teaching the device is a wasted teaching session.

Secondly, it needs to be noticed what he is actually doing with each device. The most interesting thing for me is that each device is connected to the Internet and each device is “pushing out”. He is looking to make connections with other humans. So often I hear teachers rebut the rapid encroachment of technology with the argument that it is taking away the human element. This would appear to be contradictory to the reality that in fact it is increasing the human element, it is just how we are connecting that is changing.

My son is pushing out to “the network” with each device. One is via a Google Doc, one is via a game, his IPhone constantly connects to large networks through the browser or applications such as Kick, he has a pair of headphones on talking to multiple users, he might be connecting to networks via YouTube to learn more about things he is interested in. Not only does he have these devices pushing out to passively connect he is actually looking to become part of the conversation, share his own learning, find diversity of opinion. He creates his own Youtube channels around subject areas he is interested in, he writes blogs around things he is interested in, he uploads films and animations he has made to networks of kids also making films and animations in similar genres. Each of those connections is looking to connect with people to communicate, collaborate, ask questions, investigate and learn. He is in a constant state of learning in the new environments, which is made available to him via the Internet.

If this isn’t represented in the schooling environments that our students attend then you can naturally see a confusion arising in the students leading to frustration, leading to a disconnection.

If our students are merely required to read slabs of text on subjects such as Genghis Khan with no personal application and connection to the students actual life and then asked to answer the questions on their reading from the back of the book, how does that at all reflect the learning styles and environments that they are accustomed to working in their “real” lives?

How we connect, who we can connect to and how that can transform learning is a very interesting issue that needs to be closely investigated by all of us as educators. When I talk about technology I am mainly talking about the internet because I think the internet is the most powerful metaphor we have to demonstrate that learning is social and is collectively done. It is not done in isolation and it is much more than one-way information transferal.

Education has always been evolutionary, as we as humans are evolutionary constantly in a state of change. It is just that right now the evolutionary change is happening at such a fast pace that it is creating a natural sense of fear. Fear often leads to resentment and anger and a lashing out at the change agents. There is great fear in educators about technology.

How can we reduce this and assist in this rapidly changing face of education to provide a more relevant environment for our students but also help current teachers to transform and still maintain a sense of identity and personal confidence.

My answer is always place the technology change back in the place of learning and teaching – stop talking about the technology, stop PDing teachers up in endless software, stop “Skilling” them up and start allowing them to return to what the love – learning and teaching. It is a big statement but its deliberately big and deliberately provocative because the conversation needs to change. This also doesn’t mean that at some stage you won’t need to “skill up” in a tool but isn’t that the lowest form of teaching – the part you should spend 5 minutes of your lesson on and then allow for deep inquiry. Do we really believe this?

So let’s look at a few simple pedagogical issues, which I believe are relevant to all learning and see where technology is changing the way we can approach them.

Content – information transferral of content in my mind is not how learning occurs on any significant level. It is also the very start of our journey into the benefits of technology but it is at least it is a place to start. How did we deal with content in a time when we did not have the Internet? We found the content in books, or potentially in whatever information the teacher had, or maybe we would ask the other students in the class, potentially we would bring in an subject area expert once a term or we would go for an excursion. The Internet has opened this up in unfathomable ways. If all content resides online what are the advantages and potential pitfalls to deal with. Well, the content is more likely to be up to date, relevant, a greater and more diverse range of ideas and opinions are able to be accessed providing for a truer picture around subject areas. This allows for greater questioning and debate amongst the students themselves about the “trueness” of fact based reductive education. It allows for real time accessibility into content, thus not slowing the learning process – every time a child has a question and is forced to wait because they are solely relying on one teacher the learning is potentially slowing. The experts the child can now access are greater in number. Once again they are not waiting until the expert shows up at school but rather they can find the relevant experts relevant to wherever they are up to in their learning journey. This is hinting at more autonomy for the students themselves, they are self-directing their own learning.

Feedback/Reflection/Visible Learning – Feedback has always been a key concept that assists in the learning process. Timely and relevant feedback is very important. Teachers practicing without technology reflect as best they can but the reflection potentially has limitations.

Lets look at an example – the written essay. If a child presents work in essay form it is likely to be read by the teacher when he or she has time, marked and graded (providing reflection for the child). This takes time in a busy teachers life. Lets suppose the student receives the essay back in two weeks. Is this an example of timely feedback enabling the greatest possible learning? Perhaps not, Generally speaking the student is highly likely to have lost interest and the impact of the feedback will be lessoned.

Further more this feedback is limited to the reflection of only one person – the teacher. Now that teacher might be extremely knowledgeable but they are still not going to be more knowledgeable than the group – or network.

What if we opened up the feedback cycle and allowed for reflection/feedback by the network?

How?

This refers to visible learning provided by technology. Through tools such as WIKIS, Blogs, Nings, Google Apps etc. the student’s full learning cycle can be made visible to all, it becomes transparent. By doing this many people can now become involved with the students learning and actively participate in it by providing feedback (think back to how my son was attempting to learn through his YouTube channel.) Now the feedback can become instantaneous – upload something and spread the word and I’m sure you will get lots of comments. It can become more powerful because of the diversity of the feedback – the network is now providing it. Remember the power of the network is always greater than the individual. Beyond that it allows for the student to comment back – they are no longer merely passively receiving feedback, they can instantly reply with a question or even reply with a better explanation of what they might have been attempting in the first place. To often I have seen poor feedback provided by a singular teacher merely because of the pressure to provide it with the proper time allowed to fully understand the child’s motivation.

Now once again the child is given some autonomy and is empowered to become more actively involved in the process of looking for appropriate feedback. This can further the learning – the journey isn’t over once the essay has been handed in. In fact, that child can take the feedback, learn, recreate and re-upload in order to continue the learning process.

Visible or transparent learning provided by the internet also allows for students to feedback into each other’s work – thus allowing them to find an identity as a teacher themselves. This is a role that all humans actually participate in. It is only through our reductive labeling of teacher and student that we have deprived students of their natural state to participate in this experience of teaching. Now they will naturally take this back and participate because the tools (the internet) have allowed them a way back. It is empowering for a student to feedback into another student’s work and should totally be encouraged –it is the natural process of learning and teaching collectively as humans. This is where all the conversation around the changing titles and roles of teachers sits – from experts at the front to facilitators to what I like to call co-learners. The Internet is driving this realignment of roles because as I have said previously it is a great metaphor for “social learning” – how we have always learned best as humans. It is breaking down the hierarchical structures we have imposed on reality through the labeling of the participants as teachers and students. This top-down hierarchy reflects nothing of the true process of learning.

There are many more interesting pedagogical issues to think about when talking about technology that I am convinced will make it far more interesting to educators than merely teaching them another “tool” or another piece of software.

By doing so it enables them to return to the conversation, it removes the fear, it removes the power from the IT guy and it will help us continue to evolve our practice and systems to be one that totally engages students in how they learn, totally empowers them to take ownership of their learning journey and totally frees them to love learning.

 

 

 

 

 

 

ICT and Music Education – Striking the Right Chord

The following Youtube link was a recent panel discussion I participated in with fantastic educators Andrew Williamson and Julie Lindsay moderated by Roland Gesthuizen as part of his  fantastic series  for the  ACCE Learning Network.

In this panel session Andrew and myself mostly spoke of the development of our work in ICT and education, which took its base when we were both involved in the music program at North Fitzroy Primary School. It was a music program deeply embedded in the idea that all children are composers and should be given the opportunity to be that. It was a program that focussed on self directed learning, authentic learning, student negotiated curriculum’s, an acknowledgement of student voice and in the end network learning.

ICT was a key link to all that.

Hope you enjoy it.

Blogging from a teachers perspective and from a students perspective.

I am working closely with a number of teachers on blogging in the classroom and how they might embrace this communication technology. There has naturally been some who have embraced the platform while others have initially shown some resistance as they have struggled with both the mechanics of building in a digital space, but more so their uncomfortableness with communicating in this space. Many teachers still feel nervous about being “on show”. There is also the prevailing view from our generation of the “large consequences” of voicing things in the online space. I’m not sure how true that view is.

I have also been working on a term long unit of work with my friend and fellow educator Dan Donahoo. We were working with a group of 30 children aged 11 and the contrasting opinions and use of the digital world has been quite enlightening. The focus of our unit is on game making and it is an exciting and totally engaging unit for these kids.

At the start of the project I quickly built the students a blog to help us communicate with them. As we are only with this class for one hour a week I was looking for a space where they could potentially become involved with the project outside of the classroom and beyond our physical contact hours. Dan and I gave them no instruction on how to use a blog or what we expected of them in this space. Rather we simply gave them the URL and said it was available to them if they wanted to use it.

The subsequent 6 weeks and the way the blog was used by the students was incredibly informative on this generations ability to communicate in the online space.  But beyond that it was quite interesting to note the reasons for their communication how it relates to learning how it is quite different to some of our more traditional practices.

Allow me to give a few examples.

The first night there were 19 comments – this is a class of 25 and shows the ease of which they use this medium. There was little to no evidence of fear of leaving a comment an opinion or asking a question. There was no feeling of “permanency” of their digital imprints leading to a fear of learning from the environment. Something I think we need to consider in our current approaches to “cyber safety”. Maybe its time to stop condemning the young for permanent records of their youth and inexperience. Maybe it is time to embrace a different perspective.

You can note in the picture below that opinion of our class is given (thankfully positive) and information about the subject is freely offered up helping us as educators to get t know our students better.

Screen Shot 2013-11-15 at 2.35.51 PM

Secondly, Dan and I decided to upload a vague plan of where we were heading in the unit – a unit outline. A number of students had read all of the planned work and jumped ahead and started to work at the place they were ready and excited to work at. They were rejecting our linear strategies and rather learning at the point of there own readiness. This really best represents how learning works – it is never linear. Perhaps some of the students had already covered our initial work in other classes or other parts of their life and didn’t require that from our plan. Excellent. Our idea of putting up the whole course content was also to encourage immersion into the work.

Screen Shot 2013-11-15 at 2.37.43 PM

Potentially there would be kids who would so take to this subject that they would like to do it in their own time, to be limited to our system of learning which only involved the one class a week at 2.30 on a Monday afternoon. Thankfully this did prove to be the case and it allowed for us as educators to stretch out and notice how it is important for our planning to be very flexible and dynamic. Kids were moving in directions beyond our planning and we needed to allow for that rather than constrict them to or initial limitations.

Finally the blog was a great place for the children to extend each other and provide each other feedback beyond the ability of Dan and myself to do that. They would upload the games they were making and respond with critique both positive and negative to each others work, they would ask for immediate help and get quick responses rather than waiting for Dan or myself to be the sole assisters in their learning. Below Charlie expresses something he has learnt from his own investigations with the group allowing response from Dan and suggestions on how to move forward.

Screen Shot 2013-11-15 at 2.40.16 PMThe following clip shows evidence of students uploading incomplete work, not afraid of public condemnation of poor work, rather they are uploading it to generate learning – they are looking for advice and subsequently got it from other students, myself and Dan.Screen Shot 2013-11-15 at 2.49.58 PM

One final thing of note, that will hopefully encourage many nervous teachers to jump in. While being one of the main educators involved in a game-making unit I have never created a game in any of the platforms the students chose to create in. I have used many others but not these ones. As a teacher you don’t need to be an expert in software – you need to be able to set up learning environments that allow for a degree of student empowerment allowing you to manage the environment and push the students to go deeper in their inquiries.

Digital literacy, gaming and contemporary narrative writing

What constitutes digital literacies is an interesting topic in contemporary learning environments. When I was teaching in a school I spent much energy trying to convince the “literacy team” that they needed to alter their definition and subsequent approach of literacy to incorporate digital literacies, in this way I was hoping to introduce a more inclusive use of ICT by a method of subterfuge.

At that stage digital literacies was a term that was merely talking about film and early stages of web literacies.

Doug Belshaw an educator who works for Mozilla when trying to answer the question of what constitutes digital literacies recently wrote ;

“My short answer to such a question would be that it is a ‘convenient hypocrisy’. By this I mean that it is a term used ambiguously (both consciously and unconsciously) by people with multitude of different backgrounds and intentions. However, given that it is a term that has entered common parlance, I would hope that this thesis clarifies at least three things. First of all, I have argued that speaking of a plurality of ‘digital literacies’ makes more sense than endless attempts to define ‘one literacy to rule them all’. Secondly, I have suggested the essential elements that should make up any contextualised and emergent definition of digital literacies. Finally, I have attempted to argue that the process of coming up with a definition of what constitutes ‘digital literacies’ is at least as important as the outcome of that process.” http://dmlcentral.net/blog/doug-belshaw/ontology-web-why-i-learned-stop-worrying-and-love-learning-standards

I agree with many of the points Doug raises. The term is now almost undefinable and therefore of so much more importance from an educationalist perspective – particularly to my old literacy team.

If we just talk about films: Peter Greenaway the highly respected British film director recently said that he believed the traditional movie was a dead art form. peter1

It is one based on the narrative structure of the 19th century novel – and this template gets repeated over and over and over again. There has been little to no progression in the format since its beginnings. In this it strongly parallels opera as a story telling devise and a medium of entertainment – it is now viewed as a quant entertainment with sentimental values but of no real importance in regards to its artistic and cultural value.

One of the reasons for this is its inability to adapt rapidly in much the same way as the rest of technology-based art forms have.

For example film is extremely narrative based, generally linear and highly dictatorial in approach – by that I mean it is one way. Everything is imposed upon the audience, from on high. The audience is being told the story, they are told what to think, what to feel, when to cry when to laugh etc. Everything in the movie making process is aimed it this. The music written supports the emotion the director is looking for and further attempts to manipulate the audience into feeling that emotion. The same applies with the lighting, editing, camera angels and so on.

There is no room in for the audience to actively participate in any way rather than just sit and passively go along with what they are being told to do. Now this can be very enjoyable for many people but I would argue that most people have progressed from this form of entertainment/learning and are now looking at the ability to have a say themselves, or be involved in the process.

This is the space that digital games become very, very interesting – especially from a learning perspective.

There are many games that fall into the same category as the traditional movie. The narrative is entirely predetermined and the gamer must merely do as there told, but there are also many games that have moved well away from this.  assasins creed

Games such as L.A Noir or Assassin’s Creed do follow a narrative. The difference is instead of passively watching it unfold; the gamer can become part of it. They adopt a character within the narrative and play out the role, often times being forced to make choices that will influence how the original story plays out – much like a choose your own adventure book but a lot more immersive. Another game that does this and is great for younger kids is Little Big Planet. These narratives or stories are generally very complex and nested within other existing narratives and .can take months to unfold. However there is still a fair amount of control within these games – the settings, places, etc. are all predetermined as they are all set within a particular storyline.

little big planetWhen interviewing a 14 year old boy on why he liked games he said “because I get to choose what I want to do, unlike school where we are constantly told do this or that in games that I play I don’t just have to go a kill everyone to move to the next level, I can decide which way to go, how to deal with it. It’s a lot more fun having a bit of control.” This is also referred to as free roaming within a game. Batman Arkham City is one game that plays in this way – you can do the missions or “simply go in wonder around and play your own thing, play your own story.”

This notion of perceived control is also an interesting one from a teaching perspective. Recently when interviewing a fantastic teacher, Roland Gesthuizen he stated that “ you need to give choice to students but not too much choice…If you give to much choice people inevitably make no choice or the worst one “

To me games using this model are the natural evolution from movies – they have narrative, they have cut scenes using traditional visual techniques but moving on they allow for reediting of the narrative in a controlled fashion.

Beyond that and also of great interest to education is the game that is fully immersive and has almost no predetermined narrative structure. This includes games like Minecraft and Gary’s Mod and to a certain extent Disney’s Infinity..

These games are providing a framework for the player to enter and then leaving it up to the individual’s creativity to do whatever they want.

When recently watching a collection of students playing Gary’s Mod they were collectively interacting and communicating with each other, they were building there own characters, they were inventing there own games within the game and moreso they were inventing their own narrative within the games they were playing – that is narrative within narrative. Look at all the potential literacies learning that could be leveraged off this space.

This is an example of the game makers understanding this generation and providing them with autonomy, the ability to be self-directed and beyond that providing them the ability to be highly web connected. These three concepts are what our education system needs to understand and embrace.

To quote Australian educator –  Richard Olsen  –  How are our education systems to respond to students as autonomous,  self-directed web connected learners?

Solo In Red

A very big thanks to all those who came to Collider’s show at the Melbourne International Jazz Festival. We performed my work Solo In Red and I personally think it was one of thesolo in red dressing room strongest performances we have done of that show. The visuals and the music all synced in the right lace to help create the exact atmosphere the piece requires.

For those of you who are interested, the album of that work is now available on iTunes.

https://itunes.apple.com/au/album/solo-in-red/id648286343

 

I have also uploaded a link to an interview I did on Radio National  talking about the work

http://www.abc.net.au/radionational/programs/booksandartsdaily/solo-in-red3a-music-inspired-by-cormac-mccarthy27s-writing/4739542

Photo taken by Roger Mitchell

Photo taken by Roger Mitchell

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All School Blogging

The following article was originally posted on DEECDs website. And talks about some of the work I was involved with when I was working at North Fitzroy Primary School

Blogs –Creating Worlds of Learning (Global2)

An ICTEV study group of 20 teachers arrived at the school gates to find out how blogging and games-based learning enriches learning for both students and teachers of Fitzroy North Primary School. The school in old in years (built in 1875) but young and contemporary in its use of ICT to empower learning and pedagogy. The approach and ideology has at its centre social learning theory.

Leading the group tour was Connie Watson (Principal), Kynan Robinson (Leading Teacher ICT/Creativity) and Kristen Swenson (3-6 ICT Coordinator).

Thanks to strong and innovative leadership, and the commitment of the ICT coordinators, in recent years blogging has become part of the learning and pedagogical fabric of daily life at North Fitzroy Primary. Kynan and Kristen have been active in the Global 2 blogging space for over 4 years. Kynan told the group that, “Global 2 allows kids to connect to the wider world. You can allow them to have an authentic voice and authentic audience.”

“We take seriously Hattie’s notion that feedback is one of the most potent factors in a child’s learning – blogging, where feedback is available from multiple sources is really important. They are not just posting their work for viewing by others, but posting genuine stages of their work and asking for feedback from others in an interactive process, which is much more powerful than simply learning in isolation and then posting your best work at the end of it”, Connie Watson (Principal)

With Hattie’s Visible Learning research in mind, Connie Watson decided that every teacher, every child from Years 3 -6 and every class should have a blog. All teachers were supported to develop their skills and confidence to create content, post, publish, upload images and movies, and moderate blogs. They now share and compare their blogs and their ideas with their students, parents, industry, and peers internal and external to the school.

Blogs are used to extend and assess all areas of literacy, Italian LOTE, and interdisciplinary streams of learning and skills and personal development. Kynan believes that blogging is a great, ‘platform to skill up and build confidence across the entire school staff to use web 2.0 tools to create and publish content not just be a user of content. If they didn’t blog they would miss out with connecting with the wider world. The main benefit is the ability to connect and find connections all over the world.”

The whole school community is involved at home and at school with their blogs. Homework, parent engagement, Italian recipes, news, quizzes, competitions, provocations, reviews, and reflection – it is all done with blogging accessed from home, school, during the week or at the weekends. “All of our Grade 5/6 students have their own individual passion blogs. We made the shift last year from the show and tell blogs to more of an interactive blog. Since then the quality of the students’ writing has improved dramatically. Their passion for blogging is so much greater and they just love doing it. Every time they have a spare moment in class they want to blog and it has just given them their own voice which is fantastic”, said Kristen.

Students create passion blogs and discover networks to discuss new ideas and perspectives from like-minded students. We heard from students who have created blogs on superheros, star wars, comic books, the World of Minecraft, the Hunger Games, Harry Potter and other favourite books. The students are learning to target their blog and writing style for specific audiences to elicit discussion on an international scale. According to Kynan, “the kids love the Global2 cluster maps so they can see their potential audience from across the world’. “It’s exciting collaborative learning and it is authentic for the kids because they are working on things that they are passionate about, and on questions that are relevant to them, often that they have driven themselves”, explained Connie Watson.

Also central to the contemporary learning and teaching practice is cybersafety awareness and copyright. Cybersafety is built into lessons and classroom practice at every Year level all year long. Fitzroy North PS is an ICT savvy school. Each classroom that the 20 strong study group entered, they barely caught the eye of the students who were completely engaged and immersed in what they were doing. The technology was seamless, the content was all important and it was student owned content. As Kristen says, it is not about the devices it is how they enhance the learning and fit within the learning curriculum. According to Kynan, “the point of ICT is to drive your pedagogy, to assist your curriculum”.

Blogging at North Fitzroy Primary School from Kynan Robinson on Vimeo.

How the learning and teaching is changing

Pedagogy – the art and science of teaching, the method and practice of teaching, an understanding of how humans learn best. This is what educators are interested in.
What has ICT got to do with that.
For too long ICT has been sold to us as an essential with little linking to why. How does it make us learn better?  How does it relate to pedagogy?

When we talk about ICT we need to move beyond the tools. I get sick of hearing one presentation after the other espousing the latest greatest, shrunk down, sped up, oversized, undersized piece of plastic that supposedly will change education forever. It won’t.

Education has never been about what pencils you have in your pencil case it is about people – it is about understanding how we learn. I also get tired of hearing that ICT will make your lessons more engaging – it wont – I’m sure they are already engaging and teachers all know that shiny bells in the corner only maintain engagement for a short time – what are you going to do then?


So why talk about ICT at all? The reason is that the way we learn as humans has fundamentally changed because of the digital world and as educators we need to be aware of that.

Lets quickly look at some of the more exciting current thinking about learning.

Social Learning – For too long in western education there has been the over emphasis on the individual. We see children coming to us as empty vessels that need to be filled by us with whatever information (content) we think is important. This learning is done independent of others.
Rather knowing (or knowledge) is about who you are, what you are doing and it unfolds within a social environment – never independent from it. ICT allows for connections, communities of practice and social learning to occur like never before. How are schools prepared to deal with Social Networks (Facebook, Twitter etc) and utilise them for a new approach to learning? baby

Constructivisim / Experiential Learning – This is not a new theory, its been around for over 100 years, but still many schools regard it as radical. We learn best through experience. The worst way to teach is to stand at the front of the class pass on “content” in a lecture style. If you think you can hold more information than the internet well keep teaching this way – if not lets find new ways. This is not to say that explicit skills based teaching is not at times necessary. But the internet holds many repositories of content and millions of examples of good explicit teaching. For example see the Khan Academy, or just type your question into Google or ask Youtube and someone will have uploaded a video teaching you how to do it. If it is a simple explicit fact that needs to be “learnt” in order to achieve a greater purpose, point the student to a place where they can find it (or better still teach them the strategy to do it so you never have to point them again). This frees you up to provide far deeper experiences for your students to learn. Gaming is one great way to develop experiential learning. Digital games such as Sim City or Civilisation or a host of others can be used to give the students the experience previously unavailable to them. For example in SIM city they experience being a Mayor with all the responsibilities and consequences involved with decisions made. Use it to teach ai Civics and Government Unit. The axiom of experiential learning is “I can teach you about swimming or I can let you go for a swim.” Which one is is the most powerful learning experience. ICT now provides us with potential experiences previously unavailable.

Connectivism – this is a relatively new theory that is entirely relevant to the digital age and in particular, the Internet. It claims that all knowledge is now residing in the online networks. Moving on from experiential learning, Connectivism claims that the world is now moving so fast that we can no longer experience all the things we need to in order to keep up. I’m sure we can all relate to this feeling. Since we cannot experience everything, other people’s experiences, and hence other people, become the surrogate for knowledge. “I store my knowledge in my friends” is an axiom for collecting knowledge through collecting people.

This theory is very relevant for the why and how we would use ICT. You can see evidence for it in Social Media, the use of Nings, Wikis, Blogs and many other devices that help students connect to whatever networks they need to to assist their learning. It is our job as educators to encourage participation in these networks. That includes publishing work, expressing opinions, asking the network questions, commenting, tagging information and sharing it to a networked group such as Diigo and so on. Active participation is the key.

This is what makes ICT so exciting, no longer are students locked in to the reductionist methods of closed classroom doors. Rather there is a whole diverse world to navigate, to collaborate with, to co-create with to learn how to communicate with. Use whatever tool you want but keep this deeper principles in mind.

 

Using Minecraft As a Tool in Education in a Meaningful, Innovative Way That Changes What You Think Is Possible: Part 2.

Minecraft: A Very Complex System, Schools: A complex System – What’s the key link???

Evidence of Emergent Phenomena in the Minecraft project.

Complexity Theory – the science of all sciences. It is a theory that has been used (amongst many other things) to study the stock markets and traffic conditions in an attempt to try to explain stock market crashes or traffic jams. Complexity theory states that when you have a complex system a thing called emergent phenomenon will appear (or emerge). A complex system can be defined as a collection of interacting objects competing for a limited resource.

The emergent phenomenon arises generally without the help of a central controller. It would be almost impossible if a central controller had to recreate a traffic jam. As Neil Johnson says in his great little book Simple Complexity:

“A universal feature of Complex Systems is: emergent phenomena can arise without the need for an invisible hand. Instead, the collection of objects is able to self-organize itself in such a way that the phenomenon appears all by itself – as if by magic.”

As the phenomenon is emergent it has not been predicted or planned for, it is generally surprising and can be extreme. The precise nature of the phenomena depends on how the individual’s objects in the system interact and how interconnected the are.

One thing observed in this new science is that the behavior of the objects involved in the complex system is greatly affected by feedback and they can adapt their strategies dependent on their history (through memory). One final and interesting point is that a complex system always shows a complicated mix of ordered and disordered behavior.

I love this theory for its slap in the face to the nonsense that is the traditional reductionist approach to understanding the world.

In our Minecraft project (which I spoke of in my last post) we have 140 students building a new world in a MMO Game(Massive  Multiplayer Online Game). They are all in their building at the same time. I would describe this a complex system and the observance of the emergent phenomenon has been eye-opening.

As the students are in total control of this Minecraft world which they are creating, the project has become very student-driven. This has had the unusual effect of driving the content we are teaching to a much deeper place. Our initial aim was to cover some science-based curriculum teaching about our solar system but the demands bought about by the conflicts and collaborations naturally forming up within the group of 140 new citizens have taken the “science learning” to a far different and more relevant place.”

For example, the children demanded that districts were forms in order to maintain some sense of organization on the new planet.  This was never planned for or expected. Those districts have taken responsibility for the tasks that they see as important to survive on this planet eg the technology district has seen the need to create energy to power the planet. This has lead to confrontation as some students wanted to develop nuclear energy while others wanted to go down the wind farm, green energy route. To overcome this confrontation both sides have done extensive scientific research into their relevant areas. This research has led to some students changing their minds, others sticking to their guns but solutions have been achieved. The teachers involved were suddenly required to assist in new scientific study far beyond what they had originally predicted – we are now assisting in the learning about desalination plants, the use of methane as a source of energy, how is nuclear energy actually created, and so on.

For this style of learning and teaching to be successful it requires teachers that are very adaptive, open to new learning, operating as facilitators, and able to drop their own egos and needs for power. In an ideal world, all teachers would have these fundamental skills.

There are literally hundreds of other examples of emergent phenomenon being driven by the group which I will report on over the next few weeks.

Now lets talk about one of the other points I mentioned earlier and have blogged about previously – feedback. All of the student’s research and work has been reported in a wiki space. I find this to be an extremely effective feedback mechanism for our COMPLEX SYSTEM. Every child can see every other child’s work and ideas, they can take ideas from others they can input into other students pages, they can survey the citizens when needed, they can communicate effectively – they provide powerful feedback to each other and the network drives itself to deeper learning. Screen Shot 2012-12-01 at 6.59.19 PM

I cannot express how exciting this project is for staff, students and parents because of the emergent phenomenon we are observing which has the effect of driving the network or system (or student body and teachers) to a very interesting and exciting place. The evidence of deep and personalised learning is overwhelming. Have a look for yourself. AURORA 5/6Z WIKI

Using Minecraft As a Tool in Education in a Meaningful, Innovative Way That Changes What You Think Is Possible: Part 1

Go way beyond just building simulations of already existing buildings, cities whatever you did at your school.

At NFPS we are a school very focused on gaming in education (using digital games to teach).

Some of the games we have used include  Civilisation and Sim City to teach term-long units on government etc. We have done entire term projects on game making (looking at programming skills plus narrative development etc) in the grade 3/4 area. We used programs such as Scratch, Atmospfir, Sploder, and Game Salad to do this.

We also use a lot of games on mobile devices in the Jnr levels to enhance the numeracy and literacy program.

This year we received a school’s specialization grant to investigate the use of gaming to teach and part of this has linked us into working with Deakin Uni and their researchers, investigating some of the things we are trying to achieve.

This term, in an attempt to teach a science-based unit looking at biospheres we are using the game Minecraft across all the grade 5/6 classes (140 students).

The premise is the world is coming to an end and all 140 of us have to move to a new planet. Decisions need to be made before leaving Earth and Arcs are getting designed in google sketch up and prototypes being built using a 3D printer.

Everything we need to establish our new planet is going to be taken with us so decided upon pre leaving. Then we all fly to our new planet.

The new planet, called Auroura 56 Z will be simulated in Minecraft.

I have built a Minecraft server for the school where all the work will be completed.

It is a very interesting project to observe. The way we set these things up is it is mostly student-driven with the teachers working as facilitators to the learning.

The kids have organised themselves into 5 districts (technology and industry, agriculture, discovery and education, recreation, city, and culture) and have started to build.

One thing of note observed so far in this project is the levels of bureaucracy the kids are bringing into the game – demanding the establishment of councils and committees. A lot of it has been driven by their existing knowledge of the game.

I regularly meet with a group of 10 kids who advise me on gameplay and how to adapt it to enable the efficient and smooth development of our planet. The project has raised a lot of questions regarding global warming – what causes it, how can we avoid it on our new planet – do we really need to mine everything, etc. Furthermore, the game based project has raised very interesting discussion about policing – people can obviously destroy other people’s work in the Minecraft environment – how do we control this amongst 140 players (these decisions are all controlled by the students)

All of the student’s work is being recorded in a wiki. This allows them to collaborate and plan across classrooms as well as reflect on their learning and cross-pollinate ideas. An example of a designed arc is below.